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Exploring the use of digital gaming to improve student engagement at a resource poor institution in South Africa
(Academic Conferences International Limited, 2014)
Although student engagement has potential to enhance learning and student retention, the use of digital games to achieve this learning outcome remains a challenge in higher education. while the role of gamification is ...
The case studies: authentic learning
(Routledge, 2014)
Moving from theory to practice in higher education is deeply challenging. While
exploring pedagogical models in the literature may lead to tacit understanding of
general principles, actually implementing these principles ...