A novel immersive anatomy education system (anat_hub): Redefining blended learning for the musculoskeletal system
Date
2022Author
Boomgaard, Ayesha
Fritz, Kaylyn A.
Isafiade, Omowunmi E.
Metadata
Show full item recordAbstract
Immersive technologies are redefining ways of interacting with 3D objects and their environments. Moreover, efforts in blended learning have presented several advantages of incorporating
educational technology into the learning space. The advances in educational technology have in turn
helped to widen the choice of different pedagogies for improving learner engagement and levels of understanding. However, there is limited research in anatomy education that has considered the use and
adoption of immersive technologies for the musculoskeletal system, despite its immense advantage.
This research presents a practical immersive anatomy education system (coined Anat_Hub) developed
using the agile scrum and participatory design method at a selected tertiary institution in Cape
Town, South Africa, which promotes learner engagement through an asynchronous technological
means using augmented reality (AR). The aim of the study was to develop an immersive AR mobile
application that will assist learners and educators in studying and teaching the names, attachments,
and actions of muscles of the human musculoskeletal system (upper and lower limbs). The Anat_Hub
application offers a wide range of useful features for promoting active and self-regulated learning,
such as 3D and AR modes, glossary, and quiz features.